Postmortem- Artist
Hi, my name is Hezhen, I'm the artist for this project.
I worked on importing and editing models in Unreal Engine, as well as designing the environment and overall level layout. It was really fun figuring out how to make everything feel like a post-apocalyptic steampunk ocean world.
One challenge I ran into was getting the lighting and atmosphere to look right without hurting performance. I also had to redo part of the level layout after we changed some gameplay flow, but I think it turned out better in the end.
Concept Moodboard —
Main asset pack used — [AnimatedPondFish] [Frog – Quirky Series] [Platformer]
In the future, I want to improve how I plan scenes around gameplay early on, so there’s less back-and-forth later.
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Frog Runner
Do you have what it takes to bring your frog home?
More posts
- Alex Dempsey - ProgrammerApr 02, 2025
- Programmer PostmortemApr 02, 2025
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